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Built for Unity Android developers
ADBLogger brings device logcat into your Editor workflow. Pick a device, open a console, and debug with filters, highlights, and alerts that stay out of your way until you need them.
No external logcat apps. Everything lives next to your Unity scene and console.
Select the device you care about and ignore the noise from everything else.
Filters, highlighters, and watchers help you catch what matters in real time.
Features that change how you debug
Cut through the noise
Build precise rules by tag, message, PID, TID, and log level. Toggle filters per device and keep only the lines that move your investigation forward.
Explore Filters โGet alerted the moment it happens
Watchers fire when log conditions match. Beep, animate the entry, log to Unity, or run a shell command so critical issues never slip past.
Explore Watchers โMake important text impossible to miss
Color-match patterns in the stream so stack traces, custom markers, and error tokens jump out while you scroll.
Explore Highlighters โWhy teams pick ADBLogger
| Capability | What you get |
|---|---|
| Real-time streaming | Live logcat inside Unity with low Editor overhead |
| Multi-device | Detect, select, and manage multiple Android devices |
| Export | Save sessions as text or JSON for sharing and archival |
| Custom UI | Tune appearance, toggles, and layout to your workflow |
Start in minutes
- Grab ADBLogger from the Unity Asset Store.
- Import into your project and open
Tools > DivinityCodes > ADBLogger. - Connect a device, create a console, and start streaming.
Documentation
- Getting Started โ install and open ADBLogger
- Usage Guide โ connect devices and create consoles
- Console Overview โ toolbar, details, and toggles
- Features โ filters, watchers, highlighters
- FAQ โ common questions answered
